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- #ifndef __CLISP_HPP_
- #ifndef SCADALISP
- int get_lprop_number(void *sybol, int def); // returns def if symbol undefined or not number type
-
-
- void push_onto_list(void *object, void *&list);
-
-
- // variables for the status bar
- extern void *l_statbar_ammo_x,*l_statbar_ammo_y,
- *l_statbar_ammo_w,*l_statbar_ammo_h,
- *l_statbar_ammo_bg_color,
-
- *l_statbar_health_x,*l_statbar_health_y,
- *l_statbar_health_w,*l_statbar_health_h,
- *l_statbar_health_bg_color,
-
- *l_statbar_logo_x,*l_statbar_logo_y,
- *l_object,*l_tile,*l_fire_object,
- *l_player_draw,*l_sneaky_draw,
- *l_draw_fast,*l_player_tints,*l_next_song,
- *l_level_load_start,
- *l_level_load_end,
- *l_cdc_logo,
- *l_keep_backup,
- *l_switch_to_powerful,
- *l_mouse_can_switch,
- *l_ask_save_slot,
- *l_get_local_input,
- *l_post_render,
- *l_chat_input,
- *l_player_text_color,
- *l_level_loaded, // called when a new level is loaded
- *l_up_key,
- *l_down_key,
- *l_left_key,
- *l_right_key,
- *l_weapon_left_key,
- *l_weapon_right_key,
- *l_special_key,
- *l_ammo_snd;
-
- extern void *l_change_on_pickup,*l_MBULLET_ICON5,*l_MBULLET_ICON20,*l_GRENADE_ICON2,*l_GRENADE_ICON10,*l_ROCKET_ICON2,*l_ROCKET_ICON5,
- *l_FBOMB_ICON1,*l_FBOMB_ICON5,*l_PLASMA_ICON20,*l_PLASMA_ICON50,*l_LSABER_ICON100,*l_DFRIS_ICON4,*l_DFRIS_ICON10,*l_LSABER_ICON50,
- *l_TELEPORTER_SND,*l_gun_tints,*l_ant_tints;
-
-
- /******************************** Lisp objects **********************************/
- extern void *l_difficulty,*l_easy,*l_hard,*l_medium,*l_extreme,*l_main_menu,
- *l_logo,*l_state_art,*l_default_abilities,*l_abilities,
- *l_default_ai_function,*l_state_sfx,
- *l_morph,*l_max_power,
- *l_song_list,*l_filename,*l_sfx_directory,*l_max_hp,*l_default_font,
- *l_empty_cache,*l_range,*l_joy_file,*l_death_handler,
- *l_title_screen,*l_console_font,*l_fields,*l_FIRE,*l_fire_object,
- *l_cop_dead_parts,*l_restart_player,*l_help_screens,*l_save_order;
-
-
- #endif
- #endif
-